75 lines
2.2 KiB
Python
75 lines
2.2 KiB
Python
from kivy.uix.widget import Widget
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from math import sqrt
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def money_rate(happiness):
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rate = sqrt(1 / happiness)
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return rate
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def collides(rect1, rect2):
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r1x = rect1[0][0]
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r1y = rect1[0][1]
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r2x = rect2[0][0]
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r2y = rect2[0][1]
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r1w = rect1[1][0]
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r1h = rect1[1][1]
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r2w = rect2[1][0]
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r2h = rect2[1][1]
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if (r1x < r2x + r2w and r1x + r1w > r2x and r1y < r2y + r2h and r1y + r1h > r2y):
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return True
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else:
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return False
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class GameWidget(Widget):
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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self._keyboard = Window.request_keyboard(self._on_keyboard_closed, self)
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self._keyboard.bind(on_key_down=self._on_key_down)
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self._keyboard.bind(on_key_up=self._on_key_up)
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self.nearbyobj = []
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#for obj in range(10):
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with self.canvas:
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self.player = Rectangle(source="assets/images/player.png", pos=(0,0), size=(100,100))
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self.enemy = Rectangle(pos=(300,300), size=(80,80))
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self.keysPressed = set()
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Clock.schedule_interval(self.move_step,0)
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def _on_keyboard_closed(self):
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self._keyboard.unbind(on_key_down=self._on_key_down)
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self._keyboard.unbind(on_key_up=self._on_key_up)
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self._keyboard = None
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def _on_key_down(self, keyboard, keycode, text, modifiers):
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self.keysPressed.add(text)
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def _on_key_up(self,keyboard,keycode):
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text = keycode[1]
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if text in self.keysPressed:
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self.keysPressed.remove(text)
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def move_step(self,dt):
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currentx = self.player.pos[0]
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currenty = self.player.pos[1]
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step_size = 200 * dt
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if "w" in self.keysPressed:
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currenty += step_size
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if "s" in self.keysPressed:
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currenty -= step_size
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if "a" in self.keysPressed:
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currentx -= step_size
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if "d" in self.keysPressed:
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currentx += step_size
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self.player.pos = (currentx, currenty)
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if collides((self.player.pos,self.player.size),(self.enemy.pos,self.size)):
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print("X")
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else:
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print('.')
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